~~~~ Alatia ~~~~
The Legends of the Lost Worlds

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Worlds

Alatia allows you to travel from a central, common world to others via a central portal. To reach each world you have to earn a key that will be given to you as an additional reward for certain quests. Of course it is not possible to take futuristic weapons like a laser gun into the world of dinosaurs or magic realms as such. Each world stands for itself, offering areas, treasures and quests for you to solve and having its own specific properties that you might experience.

Currently, there are three worlds on Alatia but other ones are being constructed by our wizards.

Alatia is a universe of connected worlds, each with its own unique character and style. Through the exploration of the worlds, you will come to know and understand its nature, perhaps develop friendships with those you meet in your travels, and maybe, just maybe, you will survive to meet the ultimate challenges that await you on your journey.

So pick up your feet, adventurer, and move off into that great unknown.

All the best on your travels.

Velaria

Velaria is Alatia's main world. It is a fantastic land of beauty and danger. Nestled within Velaria are many wonderful denizens. Many live in the central city known as Celest.

Celest is a beautiful city of medievel proportions. While in town you can stop at the pub and have a drink while relaxing from the rigors of an adventurers life. Venture upstairs in the pub and enjoy a game of Uno, Darts, or the slot machine. You can even stop by the guild and read the latest news, or just chat with friends. Life is safe and easy inside town.

But should you venture outside Celest, your expected lifespan decreases dramatically. Velaria, while beautiful, hides many dangers. Living within the world are dragons, giants, orcs, trolls and many other legendary creatures.

Should you decide to travel this world, stay on your guard and be prepared for excitment...and danger.


Shadow World

Welcome to the Shadow World!

This world connects the common world to the plane of the Negative, which we hopefully never need to enter! Therefore the shades, immaterial as they are in the common world, take a solid form in this world. Mortals from other worlds are material, too, and may die here.

Although the SW and it's inhabitants are foreign to the visitors that come from the common world (and have prejudices due to malevolent influences,) it is not evil in general. On the contrary, the powers of evil always try to overrun this world and separating it from the common world. Their main objective is to enter the common world by the Shadow World gate, for the common world's gates would allow them to spread all over the realms.

The presence of evil and darkness is somehow tolerated and partly supported by the rather cold-minded and neutral attitude of the inhabitants here. However, no evil power has been able to raise to more than a local danger, as far as it is known to the sages.

The main danger to visitors still lies in the nature of this world and it's natural predators like the shadow mastiffs.

The special nature of this world is revealed in its weakness to withstand the effects of light. Of course, the foreign traveller will be wise if he brings some light sources with him, but if there is too much of light, the surroundig parts of this world may disappear or do worse. One has to remember that good-aligned from outside shed a certain light, enough to illuminate the area around. Vision therefore is also different to that in the common world. Travellers from outside will need some time to get used to this.

Most visitors enter the SW through the gate that is sited near the top of a great cliff. There is a small semi-civilized area around it, called The Gate. It consists of a small town and it's surroundings as well as a, probably less civilized, forest. The wise visitor may find some of the ways that lead deeper into this realm but may decide not to follow them unprepared.

Mythos

Venture into Mythos and discover a realm where truth is forever lost beneath fanciful legends. Deception is woven into the very fabric of Mythosian culture and danger has become a way of life. Mythos is not for the faint-hearted and you will need all of your myriad skills to survive its tests.

Yet none can resist the lure of Chaos. As the world falls from the Balance once held secure within the grasp of the Gods, Mythos has decayed beyond the margins of Reality. Fiction has blended with the lives of the Mythosians and a new age has found a foothold in the nature of imagination. One will never understand it, but through exploration and study, perhaps...

...you may survive. :)

.::.".::.".::. ©1993-2002 Alatia MUD and its admins .::.".::.".::..

 

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